You can do it sound clip

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Tips: this is on enable, so everytime this object is enable its gonna run a new range and assign the clip, Hope it helps took me about 5 minutes, if this helps you please consider following my facebook dev group HERE using System. 2 - place the gameobject with the AudioSource component to mySourceģ - Lets say you have 3 audio clips you want to use, set both Range Scan and My Audio Elements to 3ĥ - Enable Debug to get a list of the clips on the console but they also show on the editor as you play the game